Design, User Experience

Line of sight camera interaction design

Mia (Mood-Intelligent Assistant) is a wearable point-of-view camera concept that uses mood sensors to capture memories and automatically create immersive experiences based on emotion. A gestural interface allows the wearer to navigate memories and tune the experience to his mood. The concept was designed for a final project in an interaction design course, by a team of 5 MHCI+D graduate students. We produced a video prototype to present the concept to the class. In this project, my major contribution was  ideation, interaction design, and flow design of the camera. Research Our team started out by conducting market research on current point-of-view cameras and identifying common issues in their designs. We examined a number of existing products (e.g. GoPro, Google Glass) and framed our research questions in terms of future outlook and effect on society. We also discussed the kind of relationships we have with technology, using our own experiences as well as specific examples from cinema. Finally, we looked at […]

Design, Research

Smoking Cessation App Rapid Iteration

Designed and conducted a serial of user research on a new form of therapy, Acceptance & Commitment Therapy, to help people quit smoking and increase product engagement. Client: Fred Hutchinson Cancer Research Center        Time: January – August 2016 Role: Lead User Experience Researcher How I started to work with Fred Hutch The Tobacco & Health Behavior Science Research Group, led by Jonathan Bricker, is revamping a smoking cessation app called SmartQuit. SmartQuit is an evidence-based smoking cessation program that is proofed to be four times more effective than alternative programs. I started to work with Fred Hutch near the end of 2015. I worked under professor Julie Kientz from Human Centered Design & Engineering, University of Washington, with three other student user research peers from HCDE. We conducted user research activities that supported the development of SmartQuit, as well as some self-generated research that we considered important to the project. Our research activities included: Focus group discussion Background: The […]

Design

Line of Sight Camera Interaction Design

Mia (Mood-Intelligent Assistant) is a wearable point-of-view camera concept that uses mood sensors to capture memories and automatically create immersive experiences based on emotion. A gestural interface allows the wearer to navigate memories and tune the experience to his mood. The concept was designed for a final project in an interaction design course, by a team of 5 MHCI+D (Masters of Human Computer Interaction and Design) graduate students. We produced a video prototype to present the concept to the class. In this project, my major contribution was ideation, interaction design, and flow design of the camera. Research Our team started out by conducting market research on current point-of-view cameras and identifying common issues in their designs. We examined a number of existing products (e.g. GoPro, Google Glass) and framed our research questions in terms of future outlook and effect on society. We also discussed the kind of relationships we have with technology, using our own experiences as well as specific […]

Design

Design Artifacts

I am also experienced in wireframing and UI design. Below are some design projects that I worked on: UI design Wireframes Slides and reports Design challenges and solutions with prototypes Sketches Other design Process book UI design Designed Miawai, a relationship counselling app for a San Francisco-based startup Redesigned Canvas, a learning management system Putting Canvas onto Apple Watch Design a coffee finding app for a Seattle-based startup        Designed an insurance app for a leading insurance company in Taiwan Wireframes Wireframe for an internal book-finding app for a Japanese design consulting.   Wireframe for Miawai, a relationship counselling app Wireframe for HotdotTV, a Seattle-based start up Wireframe for a real estate company’s home page   Slides and reports               Design challenges and solutions with prototypes Below is the collection of several small design challenges I have done. With limited information and time constraints (1-2 days), I pondered the question, defined issues, conducted simple research, formed […]